Press Kit

Media assets, company information, and resources for journalists and partners.

About Epic Scape

Epic Scape is a real-world adventure game.

It is designed for specific places, using their existing elements as part of the game itself. A park, a library, a museum, or any open space becomes a playable environment, not a backdrop.

Everything you see is part of the story. The physical world becomes a living interface where history, puzzles, and intelligent entities coexist with your reality. Players move through a series of connected puzzles, observe their surroundings, and discover new meanings within familiar spaces. The experience unfolds in the real world, at the player's own pace.

Not an Escape Room

Epic Scape uses escape room mechanics, without the limits of a traditional escape room.

You are not locked in a room, you play in open spaces.

No pressure to perform, your pace, your game.

The world recognizes you. The environment is inhabited by intelligent presences that react to your actions and decisions in real-time, making every journey unique.

You Are the Character

At the core of Epic Scape is a simple idea: games give players 100% agency.

Epic Scape creates a temporary space where new forms of agency become possible. In many games, the player controls a character. In Epic Scape, this separation disappears. The player is not guiding an avatar through a world on a screen.

The player is the character, acting directly in the real environment. Movement, observation, decisions, and discoveries happen through the player's own body and perspective.

This is not immersion through illusion. This is immersion through agency.

Where Epic Scape Comes From

Epic Scape is an independent game studio at the forefront of spatial gaming. Each adventure is designed, written, and crafted by game designers in collaboration with the venue or the brand.

By blending advanced AI with augmented reality, we create experiences that were previously impossible. Whether experienced through a mobile lens or next-generation wearable optics, the focus remains on quality, coherence, and meaningful play.

Every Epic Scape adventure is a curated game, designed to fit your venue and brand.

Epic Scape – You are the character.

Quick Facts

Founded

Spring 2024, Helsinki, Finland

Founder

Jyri Puhakka

Location

Maria 01, Helsinki

Business Model

Game-as-a-Service (GaaS) for venues

Technology

Browser-based, AR-enabled

Epic Scape Metrics

Player landings

  • 2024: 3,000+ players discovered Epic Scape through curiosity alone
  • 2025: 12,000+ and counting — as stories spread from one city to another

Players with unique name

  • 2024: — (system not yet tracking)
  • 2025: 900+ named players

Client conversions

4 paid collaborations with cultural venues

Sector coverage

4 sectors reached: libraries, museums, startup campuses and festivals

Puzzle templates developed

16 unique, ready-to-use puzzle mechanics

Technology milestones

  • AR fully implemented (2025)
  • AI integration in development — launch planned for late 2025

Media Assets

High-resolution photos and logos available for media use. Right-click to download.

Photos

Jyri Puhakka - Founder of Epic Scape

Jyri Puhakka - Founder

Jyri Puhakka at Epic Scape event

Jyri Puhakka at event

Logos

Epic Scape Logo

Full Logo

Epic Scape Logo - Text Only

Text Only

Epic Scape Logo - Icon Only

Icon Only

Epic Scape Timeline

October 2025

Ongoing development of AR and AI-assisted gameplay, marking a new phase for Epic Scape.

October 2025

Partnership with narrative designer Juha Matias Lehtonen

September 2025

Featured at Maria 01 NEXT Festival.

July 2025

Partnership begins with the Rakkautta & Anarkiaa Film Festival, bringing Epic Scape to Finland's largest film event

July 10, 2025

Epic Scape featured in Etelä-Suomen Sanomat

June 2025

Epic Scape expands outside Helsinki with a new route in Lahti

April 2025

New routes launched at Esplanade Park and Töölönlahti. Epic Scape moves its operations to Maria 01 startup campus.

January–March 2025

Third client collaboration with the Finnish Punk Museum, expanding Epic Scape into the museum sector

August–December 2024

Development paused for refinement and participation in Hanken Business Lab's pre-incubator program, alongside full-time special education teaching work at Töölö Secondary School

June 2024

Collaboration initiated with Heureka Science Centre. The project offered valuable insight into client needs and shaped the next phase of Epic Scape's development.

May 2024

First commercial deal with Rikhardinkatu Library, introducing a puzzle experience that connects visitors to the building's history

April 2024

First playable route launched in Kaisaniemi Park, Helsinki

February–March 2024

Concept development and early prototyping

Partner Venues

Maria 01 Startup Campus
Rikhardinkatu Library
Finnish Punk Museum
Rakkautta & Anarkiaa Film Festival
Esplanadi Park, Helsinki
Töölönlahti Park, Helsinki

Media Contact

Jyri Puhakka
Founder & Game Developer
Epic Scape

Email: jyri@epicscape.game
Phone: +358 44 56 82 156

Available for interviews, demo sessions, and media inquiries.